weatherless...................72.37411% offense.......................48.02389% balance.......................24.11550% hyperoffense..................21.56264% sand..........................16.63754% rain..........................10.15226% semistall..................... 5.06455% trickroom..................... 2.75673% voltturn...................... 2.61350% multiweather.................. 2.60805% sun........................... 2.02733% hail.......................... 1.49410% stall......................... 1.23342% sandoffense................... 0.91716% monotype...................... 0.88201% hailoffense................... 0.84304% rainoffense................... 0.70829% sunoffense.................... 0.62398% choice........................ 0.54028% sandstall..................... 0.39581% trickhail..................... 0.24891% monowater..................... 0.15117% monofairy..................... 0.12766% monoice....................... 0.11162% monobug....................... 0.09910% monodragon.................... 0.09257% monoghost..................... 0.08813% mononormal.................... 0.07277% monosteel..................... 0.05486% trapper....................... 0.05401% monoelectric.................. 0.05111% rainstall..................... 0.04628% monograss..................... 0.04469% tricksun...................... 0.04148% monorock...................... 0.03266% monofighting.................. 0.03086% monoflying.................... 0.03086% monopsychic................... 0.03086% monopoison.................... 0.01543% dragmag....................... 0.01543% monodark...................... 0.01474% monofire...................... 0.00482% Stalliness (mean: -0.343) | -2.0|## |####### -1.5|############# |#################### -1.0|########################### |############################ -0.5|############################## |############################ 0.0|###################### |############### +0.5|########### |################# +1.0|########## |####### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.41%