weatherless...................85.02857% offense.......................45.03273% balance.......................33.17176% hyperoffense..................16.76278% voltturn...................... 7.82807% sun........................... 6.64018% sand.......................... 6.48991% semistall..................... 3.14378% stall......................... 1.88895% sunoffense.................... 1.15247% choice........................ 1.08552% rain.......................... 1.05517% hail.......................... 1.04654% trickroom..................... 0.77367% monotype...................... 0.61447% hailoffense................... 0.42641% multiweather.................. 0.23002% sandoffense................... 0.16932% monobug....................... 0.15206% sandstall..................... 0.14819% rainoffense................... 0.12706% tricksun...................... 0.08362% tricksand..................... 0.07350% monoghost..................... 0.06279% monowater..................... 0.05297% monograss..................... 0.04493% monopoison.................... 0.04493% monofighting.................. 0.04493% monoice....................... 0.04225% monopsychic................... 0.04166% dragmag....................... 0.03809% tailwind...................... 0.02976% monofairy..................... 0.02886% mononormal.................... 0.02886% monoflying.................... 0.02619% rainstall..................... 0.02291% monofire...................... 0.02202% monodark...................... 0.01934% monodragon.................... 0.01518% trickhail..................... 0.01428% gravity....................... 0.01280% monoground.................... 0.01131% sunstall...................... 0.00744% monosteel..................... 0.00744% monoelectric.................. 0.00744% monorock...................... 0.00714% trickrain..................... 0.00684% hailstall..................... 0.00684% trapper....................... 0.00208% allweather.................... 0.00060% Stalliness (mean: -0.239) |### -2.0|### |##### -1.5|######### |########### -1.0|############### |##################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|################### |############ +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%