weatherless...................84.58689% offense.......................37.23054% balance.......................34.35348% hyperoffense..................18.92448% sand..........................10.88156% voltturn...................... 8.92354% stall......................... 4.95313% semistall..................... 4.53838% sun........................... 3.28851% hail.......................... 1.11723% choice........................ 0.91748% hailoffense................... 0.85244% sunoffense.................... 0.78129% trickroom..................... 0.67989% sandstall..................... 0.55737% rain.......................... 0.27113% sandoffense................... 0.12295% multiweather.................. 0.11664% monotype...................... 0.09011% gravity....................... 0.06360% rainoffense................... 0.05799% dragmag....................... 0.04881% tricksun...................... 0.04371% monobug....................... 0.03762% tricksand..................... 0.02704% hailstall..................... 0.02239% tailwind...................... 0.02000% monoice....................... 0.01228% monowater..................... 0.00750% monopsychic................... 0.00720% monopoison.................... 0.00449% mononormal.................... 0.00444% monofighting.................. 0.00427% monofairy..................... 0.00249% monodragon.................... 0.00202% monoelectric.................. 0.00195% sunstall...................... 0.00183% monoghost..................... 0.00163% monoground.................... 0.00129% monograss..................... 0.00092% monodark...................... 0.00090% monofire...................... 0.00081% monoflying.................... 0.00068% rainstall..................... 0.00030% monosteel..................... 0.00015% trickhail..................... 0.00002% monorock...................... 0.00001% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.155) |###### -2.0|####### |######### -1.5|######### |########## -1.0|########### |################# -0.5|########################## |############################## 0.0|############################## |####################### +0.5|###################### |################# +1.0|########## |##### +1.5|## |# +2.0|## |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.40%