weatherless...................84.60939% balance.......................36.62482% offense.......................31.47039% hyperoffense..................15.66786% sand..........................12.14229% stall......................... 9.86661% voltturn...................... 8.13855% semistall..................... 6.37032% hail.......................... 1.84590% hailoffense................... 1.72287% sun........................... 1.39224% sandstall..................... 1.33774% choice........................ 0.53900% sunoffense.................... 0.39399% trickroom..................... 0.19026% rain.......................... 0.08768% sandoffense................... 0.07739% multiweather.................. 0.05502% hailstall..................... 0.03572% monotype...................... 0.01323% rainoffense................... 0.00886% tailwind...................... 0.00875% tricksun...................... 0.00582% monopsychic................... 0.00571% gravity....................... 0.00409% monoelectric.................. 0.00157% dragmag....................... 0.00135% monodragon.................... 0.00100% monoice....................... 0.00078% monofighting.................. 0.00075% mononormal.................... 0.00071% monowater..................... 0.00066% monofairy..................... 0.00058% monograss..................... 0.00043% monopoison.................... 0.00034% monobug....................... 0.00031% tricksand..................... 0.00023% monodark...................... 0.00018% monoground.................... 0.00016% sunstall...................... 0.00016% monoghost..................... 0.00014% monofire...................... 0.00002% monoflying.................... 0.00002% rainstall..................... 0.00001% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.077) |###### -2.0|####### |######## -1.5|##### |####### -1.0|###### |######### -0.5|###################### |############################ 0.0|############################## |#################### +0.5|###################### |################### +1.0|########### |####### +1.5|### |# +2.0|#### |######### +2.5|##### more negative = more offensive, more positive = more stall one # = 0.43%