weatherless...................88.34410% offense.......................39.18820% balance.......................34.75439% hyperoffense..................12.35068% semistall..................... 8.59032% stall......................... 5.11641% hail.......................... 4.33935% sand.......................... 4.33325% trickroom..................... 2.41346% voltturn...................... 2.34032% rain.......................... 1.97465% sun........................... 1.06046% sandstall..................... 0.65822% monotype...................... 0.43881% hailoffense................... 0.43576% rainoffense................... 0.37177% sunoffense.................... 0.31997% monoice....................... 0.23769% gravity....................... 0.15846% choice........................ 0.15236% monobug....................... 0.04571% monopsychic................... 0.04571% monoghost..................... 0.03961% tailwind...................... 0.03657% multiweather.................. 0.03352% monowater..................... 0.03047% hailstall..................... 0.03047% monorock...................... 0.01828% trapper....................... 0.01828% rainstall..................... 0.01524% dragmag....................... 0.01219% monopoison.................... 0.00914% sandoffense................... 0.00609% monofairy..................... 0.00609% monodark...................... 0.00609% monoflying.................... 0.00609% mononormal.................... 0.00609% monograss..................... 0.00305% monosteel..................... 0.00305% trickrain..................... 0.00305% monofighting.................. 0.00305% monofire...................... 0.00305% trickhail..................... 0.00305% Stalliness (mean: 0.022) -2.0|## |#### -1.5|###### |########### -1.0|################## |#################### -0.5|######################### |############################## 0.0|############################ |########################### +0.5|####################### |################ +1.0|############## |########## +1.5|##### |### +2.0|## |# +2.5|# |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%