sand..........................63.13411% offense.......................38.40707% weatherless...................35.57708% hyperoffense..................24.87166% balance.......................23.61324% sandoffense...................14.45117% semistall..................... 7.71335% stall......................... 5.39468% dragmag....................... 5.21044% sandstall..................... 3.30854% choice........................ 2.17151% voltturn...................... 1.40373% rain.......................... 0.94300% hail.......................... 0.43261% rainoffense................... 0.25846% multiweather.................. 0.11739% trickroom..................... 0.07831% trapper....................... 0.06456% sun........................... 0.03059% sunoffense.................... 0.02663% monotype...................... 0.01036% monofighting.................. 0.00565% tricksand..................... 0.00266% monobug....................... 0.00257% gravity....................... 0.00123% hailstall..................... 0.00110% monowater..................... 0.00110% monograss..................... 0.00070% monofire...................... 0.00021% monodark...................... 0.00009% monodragon.................... 0.00001% monoelectric.................. 0.00001% monoflying.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.225) -2.0|#### |#### -1.5|######## |####################### -1.0|################# |############################## -0.5|########### |################ 0.0|############# |############## +0.5|####### |######## +1.0|########### |### +1.5|############# |#### +2.0|# |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.53%