rain..........................33.92740% sand..........................33.59112% offense.......................30.55066% balance.......................29.61618% weatherless...................27.70154% semistall.....................20.62550% hyperoffense..................13.48050% stall......................... 5.72716% voltturn...................... 5.67351% choice........................ 5.51590% hail.......................... 2.82094% sandstall..................... 2.70282% dragmag....................... 2.66890% sun........................... 2.11288% sunstall...................... 1.67785% rainoffense................... 1.24992% rainstall..................... 0.80684% monotype...................... 0.44375% sandoffense................... 0.40933% monowater..................... 0.39027% hailoffense................... 0.31884% multiweather.................. 0.15387% trickroom..................... 0.08864% monofighting.................. 0.02618% monoghost..................... 0.01858% monofire...................... 0.01825% hailstall..................... 0.00883% monosteel..................... 0.00473% monoground.................... 0.00226% sunoffense.................... 0.00124% monodragon.................... 0.00087% monodark...................... 0.00036% monopoison.................... 0.00025% monograss..................... 0.00021% tricksand..................... 0.00015% monoice....................... 0.00002% monobug....................... 0.00001% mononormal.................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% trickhail..................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.150) -2.0|## |########### -1.5|####### |############ -1.0|############# |###################### -0.5|################ |############## 0.0|###################### |############# +0.5|############################ |######### +1.0|############################## |################## +1.5|######### |### +2.0|#### | +2.5| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.42%