weatherless...................54.66328% offense.......................41.51340% sun...........................33.90868% balance.......................26.22966% hyperoffense..................23.79346% rain..........................20.55515% multiweather..................11.44730% batonpass..................... 8.57986% sunoffense.................... 5.92270% semistall..................... 4.78930% stall......................... 3.67417% monotype...................... 3.23098% sand.......................... 1.92103% rainoffense................... 1.30226% monoflying.................... 0.74710% mononormal.................... 0.66167% hail.......................... 0.51789% sunstall...................... 0.51045% dragmag....................... 0.49365% sandstall..................... 0.43163% monofairy..................... 0.42436% monowater..................... 0.42280% monopsychic................... 0.37252% monodragon.................... 0.32319% choice........................ 0.28677% monoice....................... 0.23975% trapper....................... 0.23711% monodark...................... 0.22892% voltturn...................... 0.21440% monoground.................... 0.21253% monoghost..................... 0.16551% monosteel..................... 0.15082% sandoffense................... 0.15066% monobug....................... 0.11711% monofighting.................. 0.09509% rainstall..................... 0.07743% monofire...................... 0.06753% hailoffense................... 0.06118% monopoison.................... 0.05185% trickroom..................... 0.05133% monograss..................... 0.04845% monoelectric.................. 0.03603% trickrain..................... 0.02498% tailwind...................... 0.01633% monorock...................... 0.01582% hailstall..................... 0.00343% tricksun...................... 0.00315% tricksand..................... 0.00300% swagplay...................... 0.00220% gravity....................... 0.00007% fear.......................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.299) |## -2.0|### |############# -1.0|############################## |############################ 0.0|####################### |################ +1.0|########### |### +2.0|# |# +3.0|# |# +4.0| more negative = more offensive, more positive = more stall one # = 0.76%