weatherless...................64.77837% offense.......................48.93588% balance.......................38.05407% sun...........................14.01745% rain..........................10.33801% sand.......................... 8.26650% hyperoffense.................. 7.23172% trickroom..................... 5.46145% monotype...................... 4.60663% semistall..................... 4.46970% hail.......................... 4.46383% voltturn...................... 2.90286% tailwind...................... 2.56445% multiweather.................. 1.67443% sunoffense.................... 1.31646% stall......................... 1.30863% monopoison.................... 0.75897% batonpass..................... 0.74332% monowater..................... 0.65725% choice........................ 0.44404% tricksun...................... 0.42056% trickhail..................... 0.37362% monoelectric.................. 0.37166% monoice....................... 0.35601% monopsychic................... 0.33449% monosteel..................... 0.32863% tricksand..................... 0.32471% monofire...................... 0.25625% monofighting.................. 0.24256% sandoffense................... 0.22300% trickrain..................... 0.21126% rainstall..................... 0.20930% sandstall..................... 0.18779% monoground.................... 0.15649% rainoffense................... 0.15062% monodragon.................... 0.15062% mononormal.................... 0.14866% monograss..................... 0.14671% monorock...................... 0.13497% monobug....................... 0.13106% monoflying.................... 0.12323% monodark...................... 0.11737% monofairy..................... 0.11541% dragmag....................... 0.11150% hailoffense................... 0.09194% monoghost..................... 0.08998% gravity....................... 0.06064% trapper....................... 0.05477% hailstall..................... 0.01760% sunstall...................... 0.01369% Stalliness (mean: -0.083) |# -1.5|## |##### -1.0|############### |################### -0.5|######################## |############################ 0.0|############################## |######################### +0.5|################## |############ +1.0|######## |### +1.5|## |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.52%