weatherless...................62.01296% offense.......................46.96328% balance.......................40.62875% sun...........................14.65000% rain..........................11.18587% sand.......................... 8.94973% hyperoffense.................. 6.76036% trickroom..................... 6.42976% hail.......................... 5.01790% semistall..................... 4.52468% monotype...................... 4.24213% voltturn...................... 3.56078% tailwind...................... 3.25047% multiweather.................. 1.63858% sunoffense.................... 1.37940% stall......................... 1.12293% batonpass..................... 0.77510% monowater..................... 0.67629% monopoison.................... 0.61609% tricksun...................... 0.53634% trickhail..................... 0.49713% choice........................ 0.41749% tricksand..................... 0.41400% monosteel..................... 0.38790% monoice....................... 0.31573% monopsychic................... 0.29299% monoelectric.................. 0.27778% monofire...................... 0.23561% monofighting.................. 0.23096% trickrain..................... 0.19858% sandoffense................... 0.19134% monodragon.................... 0.17036% rainstall..................... 0.16062% mononormal.................... 0.15488% sandstall..................... 0.15411% monorock...................... 0.14797% hailoffense................... 0.13286% monoflying.................... 0.12261% monoground.................... 0.12100% dragmag....................... 0.11866% rainoffense................... 0.11732% monograss..................... 0.11317% monobug....................... 0.11151% monodark...................... 0.11009% monofairy..................... 0.09822% monoghost..................... 0.07257% gravity....................... 0.04199% trapper....................... 0.03109% sunstall...................... 0.00568% hailstall..................... 0.00467% Stalliness (mean: -0.059) |# -1.5|## |##### -1.0|############# |################# -0.5|##################### |########################## 0.0|############################## |######################### +0.5|################## |############ +1.0|######## |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%