sun...........................65.31806% offense.......................46.87139% rain..........................29.44083% balance.......................23.08208% weatherless...................22.25357% hyperoffense..................21.24910% multiweather..................19.43314% sunoffense.................... 9.03429% stall......................... 5.27577% rainoffense................... 4.52826% semistall..................... 3.52166% sand.......................... 2.13835% sunstall...................... 1.91950% trickroom..................... 0.76695% dragmag....................... 0.62875% monotype...................... 0.61657% sandstall..................... 0.47167% hail.......................... 0.32071% trickrain..................... 0.20574% rainstall..................... 0.19965% tricksun...................... 0.18344% monoghost..................... 0.12206% monosteel..................... 0.12014% voltturn...................... 0.11965% monodragon.................... 0.11761% mononormal.................... 0.08097% hailoffense................... 0.07754% sandoffense................... 0.05760% choice........................ 0.04895% trapper....................... 0.04014% gravity....................... 0.03436% monoflying.................... 0.02528% monofighting.................. 0.02305% monopsychic................... 0.02288% monodark...................... 0.02038% monowater..................... 0.01762% monobug....................... 0.01615% tricksand..................... 0.01409% monopoison.................... 0.01357% monofairy..................... 0.01075% monorock...................... 0.00800% monoelectric.................. 0.00765% monoground.................... 0.00654% monofire...................... 0.00483% monoice....................... 0.00162% monograss..................... 0.00136% tailwind...................... 0.00001% allweather.................... 0.00000% Stalliness (mean: -0.239) -2.0|# |############ -1.0|############################# |############################## 0.0|####################### |############### +1.0|####### |## +2.0|# |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%