weatherless...................65.31991% balance.......................41.04144% offense.......................40.63306% sun...........................30.45646% hyperoffense..................17.83358% rain.......................... 3.56057% tailwind...................... 1.74999% sand.......................... 0.70746% semistall..................... 0.47641% multiweather.................. 0.17344% hail.......................... 0.12904% hailoffense................... 0.08324% monotype...................... 0.06933% monopsychic................... 0.05551% choice........................ 0.02165% stall......................... 0.01551% rainoffense................... 0.01437% monoelectric.................. 0.01251% sunoffense.................... 0.00673% sandstall..................... 0.00227% trickroom..................... 0.00081% monoice....................... 0.00061% monowater..................... 0.00036% monopoison.................... 0.00027% monodragon.................... 0.00008% sandoffense................... 0.00000% monofighting.................. 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.251) |# -1.5|#### |############## -1.0|###### |############################ -0.5|######### |##### 0.0|################ |##### +0.5|############################## |######### +1.0|### |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.76%