weatherless...................79.27940% offense.......................42.03954% balance.......................27.49740% hyperoffense..................19.97919% rain..........................12.38293% voltturn...................... 8.57180% sun........................... 7.88241% stall......................... 5.58012% semistall..................... 4.90375% rainoffense................... 2.43236% multiweather.................. 1.82102% trickroom..................... 1.56087% monotype...................... 1.40479% sand.......................... 1.31374% sunoffense.................... 1.10562% hail.......................... 1.07960% choice........................ 0.74142% hailoffense................... 0.39022% tricksun...................... 0.32518% dragmag....................... 0.24714% rainstall..................... 0.18210% monoflying.................... 0.16909% monobug....................... 0.15609% monopsychic................... 0.15609% monoghost..................... 0.15609% mononormal.................... 0.15609% sandoffense................... 0.13007% monowater..................... 0.13007% monofire...................... 0.13007% monodragon.................... 0.13007% trickrain..................... 0.09105% monofighting.................. 0.09105% monodark...................... 0.09105% tailwind...................... 0.07804% monopoison.................... 0.06504% monofairy..................... 0.06504% monoice....................... 0.06504% monoelectric.................. 0.06504% monograss..................... 0.05203% monorock...................... 0.05203% hailstall..................... 0.03902% monosteel..................... 0.02601% monoground.................... 0.02601% Stalliness (mean: -0.183) -2.0|#### |##### -1.5|########## |################## -1.0|#################### |############################## -0.5|######################### |######################### 0.0|############################# |###################### +0.5|############### |########### +1.0|######### |####### +1.5|### |##### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%