weatherless...................79.68581% offense.......................41.49915% balance.......................27.99924% hyperoffense..................18.36782% rain..........................12.94346% voltturn......................10.70879% sun........................... 7.14260% stall......................... 6.93483% semistall..................... 5.19896% rainoffense................... 2.41365% trickroom..................... 1.80341% multiweather.................. 1.45620% sunoffense.................... 0.96561% hail.......................... 0.87838% sand.......................... 0.84646% monotype...................... 0.69607% choice........................ 0.60608% tricksun...................... 0.34671% hailoffense................... 0.30484% dragmag....................... 0.22317% monoflying.................... 0.18087% rainstall..................... 0.16695% trickrain..................... 0.09830% mononormal.................... 0.09810% monoghost..................... 0.08918% sandoffense................... 0.08218% tailwind...................... 0.07936% monowater..................... 0.07139% monopsychic................... 0.06555% monodark...................... 0.06112% monobug....................... 0.05801% hailstall..................... 0.05076% monodragon.................... 0.04281% monofire...................... 0.03613% monofairy..................... 0.02706% monoice....................... 0.02659% monopoison.................... 0.02653% monorock...................... 0.02607% monofighting.................. 0.01909% monoelectric.................. 0.01564% monograss..................... 0.01509% monosteel..................... 0.00942% monoground.................... 0.00915% Stalliness (mean: -0.123) -2.0|### |##### -1.5|######### |################# -1.0|################## |############################## -0.5|###################### |######################## 0.0|############################## |##################### +0.5|############### |########### +1.0|######### |####### +1.5|### |###### +2.0|### |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%