weatherless...................80.27735% offense.......................39.88606% balance.......................27.40804% voltturn......................17.78373% stall.........................16.78830% rain..........................14.80196% hyperoffense..................11.76166% sun........................... 4.94932% semistall..................... 4.15594% trickroom..................... 1.93221% rainoffense................... 1.35136% multiweather.................. 0.45512% sunoffense.................... 0.36038% sand.......................... 0.34980% trickrain..................... 0.18485% choice........................ 0.15317% monotype...................... 0.09574% rainstall..................... 0.08817% monoflying.................... 0.08322% hail.......................... 0.07680% tricksun...................... 0.05953% dragmag....................... 0.05030% tailwind...................... 0.03578% hailoffense................... 0.02303% monodark...................... 0.01172% sandoffense................... 0.00136% monofighting.................. 0.00035% monopsychic................... 0.00018% monofairy..................... 0.00016% monodragon.................... 0.00007% monobug....................... 0.00002% monofire...................... 0.00002% monograss..................... 0.00002% monoelectric.................. 0.00001% monopoison.................... 0.00001% monoghost..................... 0.00000% mononormal.................... 0.00000% monowater..................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.174) -2.0|# |##### -1.5|##### |######### -1.0|########### |########################### -0.5|############## |################### 0.0|############################## |################## +0.5|################# |########## +1.0|####### |##### +1.5|#### |############### +2.0|####### |## +2.5|### |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%