weatherless...................74.21892% offense.......................48.51236% hyperoffense..................34.29289% sand..........................15.27195% balance.......................13.28016% rain.......................... 5.45650% sun........................... 3.24023% voltturn...................... 2.71491% hail.......................... 2.68179% monotype...................... 2.20615% semistall..................... 2.04883% rainoffense................... 1.88047% stall......................... 1.86575% sandoffense................... 1.81791% hailoffense................... 1.09572% sunoffense.................... 0.92000% multiweather.................. 0.86020% trickroom..................... 0.79764% batonpass..................... 0.64124% sandstall..................... 0.59156% monowater..................... 0.39376% monobug....................... 0.30360% monofairy..................... 0.22908% monoflying.................... 0.21160% monoghost..................... 0.18860% mononormal.................... 0.17388% tricksand..................... 0.13524% monodark...................... 0.11592% dragmag....................... 0.11500% monoice....................... 0.09936% monopsychic................... 0.08188% tailwind...................... 0.07912% monodragon.................... 0.07084% monoelectric.................. 0.06440% monofire...................... 0.06164% monosteel..................... 0.05980% monorock...................... 0.04048% monopoison.................... 0.03956% monofighting.................. 0.03680% tricksun...................... 0.02300% monograss..................... 0.01932% gravity....................... 0.01564% monoground.................... 0.01564% rainstall..................... 0.00736% sunstall...................... 0.00276% Stalliness (mean: -0.620) -2.0|### |######## -1.5|################ |######################### -1.0|############################## |############################ -0.5|########################## |#################### 0.0|############# |######## +0.5|####### |### +1.0|## |## +1.5|# |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%