weatherless...................73.16469% offense.......................47.56046% hyperoffense..................34.32881% sand..........................16.81154% balance.......................13.28956% rain.......................... 5.70044% sun........................... 2.78267% voltturn...................... 2.73776% semistall..................... 2.51031% hail.......................... 2.35566% stall......................... 2.31086% rainoffense................... 1.93627% monotype...................... 1.87700% sandoffense................... 1.86534% hailoffense................... 1.15538% trickroom..................... 0.83357% multiweather.................. 0.80851% sandstall..................... 0.76723% sunoffense.................... 0.75726% monowater..................... 0.43884% batonpass..................... 0.39350% monofairy..................... 0.29089% monobug....................... 0.21423% mononormal.................... 0.18237% tricksand..................... 0.16137% monoghost..................... 0.12831% dragmag....................... 0.11798% monodark...................... 0.10790% monoflying.................... 0.09522% monopsychic................... 0.06423% monodragon.................... 0.05878% monoice....................... 0.05835% monoelectric.................. 0.05415% monopoison.................... 0.05388% monofire...................... 0.03702% tailwind...................... 0.03124% monosteel..................... 0.02921% monorock...................... 0.02492% monofighting.................. 0.02484% tricksun...................... 0.02230% rainstall..................... 0.01175% monoground.................... 0.00767% monograss..................... 0.00619% sunstall...................... 0.00258% gravity....................... 0.00078% Stalliness (mean: -0.601) -2.0|### |######### -1.5|################# |########################## -1.0|############################## |############################# -0.5|########################### |#################### 0.0|############# |######## +0.5|######## |### +1.0|### |## +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%