weatherless...................71.42056% offense.......................45.22460% hyperoffense..................31.71909% sand..........................21.34358% balance.......................12.90486% stall......................... 5.49862% rain.......................... 5.14260% semistall..................... 4.65283% sandstall..................... 3.17966% rainoffense................... 1.89812% sandoffense................... 1.65997% voltturn...................... 1.48081% monotype...................... 1.25951% sun........................... 1.24396% hail.......................... 1.12696% trickroom..................... 1.00403% hailoffense................... 0.75520% monofairy..................... 0.34733% monowater..................... 0.29789% multiweather.................. 0.27755% mononormal.................... 0.27207% monobug....................... 0.23361% dragmag....................... 0.19453% sunoffense.................... 0.12401% tricksand..................... 0.10786% batonpass..................... 0.08839% monodark...................... 0.07172% monopsychic................... 0.01210% tricksun...................... 0.00963% monosteel..................... 0.00658% monoflying.................... 0.00470% rainstall..................... 0.00365% monoelectric.................. 0.00330% monofighting.................. 0.00316% monodragon.................... 0.00311% monopoison.................... 0.00216% monoghost..................... 0.00086% monoice....................... 0.00065% monofire...................... 0.00023% monoground.................... 0.00004% monorock...................... 0.00001% tailwind...................... 0.00001% monograss..................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.446) -2.0|## |########## -1.5|############### |######################### -1.0|########################### |######################## -0.5|############################## |################# 0.0|######### |####### +0.5|######## |#### +1.0|#### |#### +1.5|#### |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%