weatherless...................71.92048% offense.......................44.09615% hyperoffense..................28.37770% sand..........................22.45500% balance.......................16.89334% semistall..................... 6.77598% rain.......................... 4.82245% stall......................... 3.85683% sandstall..................... 2.32506% voltturn...................... 2.07520% rainoffense................... 1.63025% sandoffense................... 0.88718% trickroom..................... 0.87979% hail.......................... 0.53257% hailoffense................... 0.45905% monotype...................... 0.43379% sun........................... 0.42945% monobug....................... 0.22255% multiweather.................. 0.15996% monodark...................... 0.15123% sunoffense.................... 0.08787% monowater..................... 0.02311% batonpass..................... 0.01771% mononormal.................... 0.01683% tricksun...................... 0.01196% monosteel..................... 0.00728% monopsychic................... 0.00475% monofairy..................... 0.00357% monofighting.................. 0.00207% rainstall..................... 0.00159% monoflying.................... 0.00121% monodragon.................... 0.00063% tricksand..................... 0.00047% monoghost..................... 0.00023% monopoison.................... 0.00019% monoice....................... 0.00012% dragmag....................... 0.00002% monofire...................... 0.00001% monoelectric.................. 0.00001% monoground.................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.409) -2.0|## |##### -1.5|############### |################## -1.0|############################## |################## -0.5|########################### |############### 0.0|############## |########### +0.5|###### |## +1.0|########## |### +1.5|## |# +2.0|## | +2.5| |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.54%