weatherless...................73.46826% offense.......................64.03789% balance.......................23.78506% sun...........................10.54995% hyperoffense..................10.23007% rain.......................... 8.23388% monotype...................... 7.00972% trickroom..................... 6.78826% sand.......................... 5.99471% hail.......................... 3.06041% tailwind...................... 1.80241% semistall..................... 1.64247% tricksun...................... 1.55327% multiweather.................. 1.17495% monoghost..................... 0.95349% monoice....................... 0.79970% monowater..................... 0.76587% rainoffense................... 0.66745% voltturn...................... 0.61516% monopsychic................... 0.60593% monofairy..................... 0.59363% sunoffense.................... 0.59055% monoelectric.................. 0.51366% monofire...................... 0.48597% hailoffense................... 0.42753% choice........................ 0.41523% monograss..................... 0.33834% sandoffense................... 0.32296% monopoison.................... 0.31988% monosteel..................... 0.31681% stall......................... 0.30450% tricksand..................... 0.22146% monobug....................... 0.21838% batonpass..................... 0.21223% monodark...................... 0.20300% monodragon.................... 0.19070% monofighting.................. 0.15687% monoflying.................... 0.15687% monorock...................... 0.15071% mononormal.................... 0.12611% monoground.................... 0.11996% trickrain..................... 0.07382% rainstall..................... 0.02461% allweather.................... 0.02461% sunstall...................... 0.01230% dragmag....................... 0.00615% trapper....................... 0.00615% gravity....................... 0.00308% Stalliness (mean: -0.315) -1.5|### |######## -1.0|############### |######################### -0.5|############################## |############################## 0.0|######################## |############### +0.5|######### |#### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%