weatherless...................72.23246% offense.......................66.07178% balance.......................22.47758% sun...........................11.56841% hyperoffense.................. 9.91245% trickroom..................... 8.30921% rain.......................... 8.15341% monotype...................... 6.89894% sand.......................... 5.91216% hail.......................... 3.27621% tricksun...................... 2.17305% tailwind...................... 2.07823% semistall..................... 1.32273% monoghost..................... 1.12649% multiweather.................. 1.08160% monoice....................... 0.91931% monowater..................... 0.77200% rainoffense................... 0.73412% voltturn...................... 0.61753% monofairy..................... 0.58703% monopsychic................... 0.58181% sunoffense.................... 0.51274% monoelectric.................. 0.45688% monofire...................... 0.45183% hailoffense................... 0.41176% monosteel..................... 0.33766% choice........................ 0.33221% tricksand..................... 0.29120% monopoison.................... 0.26975% sandoffense................... 0.25515% monograss..................... 0.22800% stall......................... 0.21546% monobug....................... 0.20253% monodark...................... 0.17946% monofighting.................. 0.17072% monodragon.................... 0.16164% monoground.................... 0.14966% batonpass..................... 0.12876% monorock...................... 0.11738% trickrain..................... 0.11689% mononormal.................... 0.11206% monoflying.................... 0.07691% rainstall..................... 0.00955% sunstall...................... 0.00884% allweather.................... 0.00580% trapper....................... 0.00556% gravity....................... 0.00549% dragmag....................... 0.00339% Stalliness (mean: -0.333) -1.5|## |####### -1.0|############### |########################## -0.5|############################## |############################# 0.0|####################### |############# +0.5|######## |#### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%