offense.......................81.05047% weatherless...................50.90237% sun...........................39.69664% trickroom.....................23.53482% tricksun......................18.02077% balance.......................15.60395% tailwind......................11.38503% sand.......................... 4.88452% hyperoffense.................. 3.18455% rain.......................... 3.02672% hail.......................... 1.73095% voltturn...................... 1.59868% monotype...................... 1.58633% trickrain..................... 1.46959% monoice....................... 0.58524% tricksand..................... 0.35735% monowater..................... 0.28880% rainoffense................... 0.24996% multiweather.................. 0.24034% monofairy..................... 0.18640% semistall..................... 0.15670% monosteel..................... 0.15435% monoelectric.................. 0.14620% monopsychic................... 0.09743% monodragon.................... 0.06579% sunoffense.................... 0.04139% mononormal.................... 0.02976% monofire...................... 0.01921% hailoffense................... 0.01695% monoghost..................... 0.00596% monograss..................... 0.00433% stall......................... 0.00433% choice........................ 0.00287% sandoffense................... 0.00215% monorock...................... 0.00085% monobug....................... 0.00084% monopoison.................... 0.00068% monofighting.................. 0.00051% gravity....................... 0.00048% rainstall..................... 0.00019% batonpass..................... 0.00018% monodark...................... 0.00001% monoflying.................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.339) -1.5| |# -1.0|#### |################## -0.5|############################## |######################## 0.0|######### |######## +0.5|#### | +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.03%