weatherless...................80.47628% offense.......................59.23590% balance.......................31.94417% hail..........................10.54799% trickroom..................... 9.11730% stall......................... 5.19801% rain.......................... 3.64225% semistall..................... 3.39165% sun........................... 2.86685% sand.......................... 2.46662% tricksand..................... 1.86564% tailwind...................... 1.41231% hyperoffense.................. 0.23028% rainoffense................... 0.19405% monotype...................... 0.18505% monoice....................... 0.18394% voltturn...................... 0.06957% gravity....................... 0.03927% batonpass..................... 0.00551% sunoffense.................... 0.00140% monoghost..................... 0.00089% hailoffense................... 0.00068% monobug....................... 0.00013% monoelectric.................. 0.00008% monopsychic................... 0.00002% sandoffense................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% choice........................ 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.016) | -1.0|#### |############## -0.5|################### |############################## 0.0|################# |######################## +0.5|####### |# +1.0|# |#### +1.5| | more negative = more offensive, more positive = more stall one # = 0.77%