weatherless...................93.63378% offense.......................55.68803% hyperoffense..................28.94698% balance.......................14.71232% voltturn...................... 6.29694% sun........................... 2.46846% sand.......................... 1.75016% trickroom..................... 1.49858% monotype...................... 1.38555% hail.......................... 1.15584% rain.......................... 1.09750% sunoffense.................... 0.65996% semistall..................... 0.62350% monobug....................... 0.33545% dragmag....................... 0.24429% rainoffense................... 0.24065% choice........................ 0.22606% monoghost..................... 0.20054% mononormal.................... 0.20054% sandoffense................... 0.18231% monowater..................... 0.17866% monopsychic................... 0.14220% hailoffense................... 0.13855% multiweather.................. 0.10574% trapper....................... 0.10209% monofighting.................. 0.08386% tailwind...................... 0.07292% monodark...................... 0.05469% monopoison.................... 0.03646% monoground.................... 0.03646% monofairy..................... 0.03282% monoice....................... 0.02917% stall......................... 0.02917% monofire...................... 0.02917% monodragon.................... 0.02188% monorock...................... 0.02188% monograss..................... 0.01823% monoflying.................... 0.01094% monosteel..................... 0.00365% sandstall..................... 0.00365% monoelectric.................. 0.00365% Stalliness (mean: -0.633) |## -2.0|### |###### -1.5|############## |#################### -1.0|######################### |############################## -0.5|############################## |######################### 0.0|################# |########### +0.5|###### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.52%