weatherless...................94.35766% offense.......................56.78404% hyperoffense..................26.32156% balance.......................16.18012% voltturn...................... 7.08004% sun........................... 2.52964% trickroom..................... 1.61766% sand.......................... 1.52338% monotype...................... 0.92376% hail.......................... 0.91449% rain.......................... 0.74598% sunoffense.................... 0.70602% semistall..................... 0.68897% dragmag....................... 0.24154% monobug....................... 0.23939% rainoffense................... 0.16731% sandoffense................... 0.16278% mononormal.................... 0.15325% choice........................ 0.14063% trapper....................... 0.13325% monowater..................... 0.10870% hailoffense................... 0.10496% monopsychic................... 0.10359% monofighting.................. 0.08551% tailwind...................... 0.07120% multiweather.................. 0.07114% monoghost..................... 0.06832% monofire...................... 0.03677% monodark...................... 0.03631% stall......................... 0.02531% monofairy..................... 0.02491% monoground.................... 0.01983% monorock...................... 0.01484% monodragon.................... 0.01373% monopoison.................... 0.01372% monograss..................... 0.01334% monoice....................... 0.00746% monoflying.................... 0.00480% sandstall..................... 0.00230% monosteel..................... 0.00178% monoelectric.................. 0.00178% Stalliness (mean: -0.586) |# -2.0|## |##### -1.5|############ |################### -1.0|###################### |############################# -0.5|############################## |######################### 0.0|################## |########### +0.5|###### |#### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.54%