weatherless...................84.01690% offense.......................44.33678% balance.......................33.72266% hyperoffense..................11.48648% sand.......................... 9.72284% semistall..................... 7.52255% voltturn...................... 3.47939% sun........................... 3.28828% rain.......................... 3.12595% stall......................... 2.93153% monotype...................... 1.91114% trickroom..................... 1.80539% multiweather.................. 1.19392% sandstall..................... 1.17013% hail.......................... 1.14060% sandoffense................... 0.64694% sunoffense.................... 0.44568% monodragon.................... 0.37888% monowater..................... 0.20446% monodark...................... 0.18606% monosteel..................... 0.18049% mononormal.................... 0.14024% monobug....................... 0.13202% monopsychic................... 0.12503% rainoffense................... 0.12057% monoice....................... 0.10762% monofighting.................. 0.10155% monofire...................... 0.09741% choice........................ 0.09057% monopoison.................... 0.08418% monoghost..................... 0.08254% monoflying.................... 0.07939% monorock...................... 0.07675% monofairy..................... 0.07064% dragmag....................... 0.06322% monoelectric.................. 0.05008% hailoffense................... 0.02333% monograss..................... 0.02282% Stalliness (mean: -0.062) |### -1.5|###### |########### -1.0|###################### |########################### -0.5|############################## |############################ 0.0|######################### |############################ +0.5|################### |################## +1.0|############## |######## +1.5|#### |### +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%