weatherless...................84.71223% balance.......................51.07580% offense.......................18.69491% semistall.....................15.91552% sand..........................12.81319% hyperoffense.................. 8.36222% voltturn...................... 6.73900% stall......................... 5.95154% sandstall..................... 3.63324% rain.......................... 2.33074% trickroom..................... 0.55860% sun........................... 0.15588% monotype...................... 0.01771% multiweather.................. 0.01650% sandoffense................... 0.01359% sunoffense.................... 0.01239% rainoffense................... 0.00667% hail.......................... 0.00460% monobug....................... 0.00445% monoghost..................... 0.00248% monopsychic................... 0.00247% monowater..................... 0.00169% monofighting.................. 0.00132% monofire...................... 0.00112% monoflying.................... 0.00084% monodark...................... 0.00074% monoelectric.................. 0.00073% monopoison.................... 0.00060% monograss..................... 0.00052% mononormal.................... 0.00034% monosteel..................... 0.00016% monofairy..................... 0.00012% monoice....................... 0.00007% monodragon.................... 0.00007% choice........................ 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.417) |## -1.5|###### |##### -1.0|## |#### -0.5|######### |########### 0.0|######### |############################ +0.5|############# |############################## +1.0|##################### |######## +1.5|###### |# +2.0|## | +2.5|## |### +3.0| more negative = more offensive, more positive = more stall one # = 0.62%