sun...........................47.94897% weatherless...................42.53012% hyperoffense..................31.93636% offense.......................31.54566% rain..........................20.20867% balance.......................18.27412% multiweather..................12.65158% stall......................... 9.34123% semistall..................... 8.90263% sunoffense.................... 8.54081% rainoffense................... 4.38001% sand.......................... 2.44960% batonpass..................... 1.85212% monotype...................... 1.30037% sunstall...................... 1.18017% choice........................ 0.91753% trickroom..................... 0.76044% dragmag....................... 0.49512% sandstall..................... 0.33424% mononormal.................... 0.30209% voltturn...................... 0.25006% tailwind...................... 0.24659% monoflying.................... 0.21602% monowater..................... 0.19356% monopsychic................... 0.16919% monoground.................... 0.13487% trickrain..................... 0.10813% tricksun...................... 0.10740% monofairy..................... 0.10494% monosteel..................... 0.10259% hail.......................... 0.08381% monograss..................... 0.07374% monoghost..................... 0.06005% monodragon.................... 0.05354% sandoffense................... 0.04050% monodark...................... 0.03784% monobug....................... 0.03311% rainstall..................... 0.02974% swagplay...................... 0.02646% monofire...................... 0.01827% hailoffense................... 0.01785% monoice....................... 0.01210% monorock...................... 0.01152% monopoison.................... 0.01094% monofighting.................. 0.00924% monoelectric.................. 0.00315% trapper....................... 0.00221% hailstall..................... 0.00097% gravity....................... 0.00072% allweather.................... 0.00039% trickhail..................... 0.00004% tricksand..................... 0.00000% Stalliness (mean: -0.236) |# -2.0|###### |########################## -1.0|############################## |######################### 0.0|################# |########## +1.0|############ |########## +2.0|##### |# +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.68%