weatherless...................76.52805% offense.......................38.14493% hyperoffense..................27.87087% balance.......................24.10316% voltturn......................14.88899% sand.......................... 9.72692% rain.......................... 7.35744% stall......................... 5.06846% semistall..................... 4.81257% sun........................... 3.75773% hail.......................... 3.22480% trickroom..................... 3.00039% choice........................ 2.10014% hailoffense................... 1.80406% rainoffense................... 1.16387% sandstall..................... 0.62384% multiweather.................. 0.59248% monotype...................... 0.54708% sandoffense................... 0.50341% sunoffense.................... 0.17456% monowater..................... 0.14237% monopsychic................... 0.13029% monofairy..................... 0.10790% tricksun...................... 0.03818% monopoison.................... 0.03778% monodragon.................... 0.03556% trickrain..................... 0.03160% monobug....................... 0.02846% dragmag....................... 0.02821% monoice....................... 0.02468% monodark...................... 0.02203% gravity....................... 0.01384% tricksand..................... 0.01288% monoghost..................... 0.01237% monofighting.................. 0.00239% monosteel..................... 0.00215% allweather.................... 0.00082% monoflying.................... 0.00064% mononormal.................... 0.00039% sunstall...................... 0.00023% swagplay...................... 0.00009% monofire...................... 0.00005% tailwind...................... 0.00004% monoelectric.................. 0.00003% rainstall..................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.295) -2.0|###### |######### -1.5|################### |################### -1.0|############################ |############################ -0.5|############################## |#################### 0.0|#################### |##################### +0.5|########### |############## +1.0|########## |###### +1.5|### |### +2.0|# |# +2.5|# |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.39%