weatherless...................69.12219% offense.......................29.06551% balance.......................28.43923% hyperoffense..................26.31119% rain..........................17.16340% voltturn......................13.63118% stall.........................10.61546% sand.......................... 8.80765% semistall..................... 5.56861% hail.......................... 4.27320% hailoffense................... 4.02004% trickroom..................... 3.80932% choice........................ 1.62127% sun........................... 1.53013% rainoffense................... 1.32026% multiweather.................. 0.89611% sandoffense................... 0.76688% monotype...................... 0.59441% monowater..................... 0.39569% sandstall..................... 0.17319% monopsychic................... 0.11535% sunoffense.................... 0.06639% tricksun...................... 0.02217% monofairy..................... 0.02088% monopoison.................... 0.02084% monodragon.................... 0.01396% monoice....................... 0.01115% monobug....................... 0.00835% monoghost..................... 0.00570% monodark...................... 0.00198% monofighting.................. 0.00045% dragmag....................... 0.00042% allweather.................... 0.00016% monoflying.................... 0.00003% tricksand..................... 0.00003% sunstall...................... 0.00001% mononormal.................... 0.00001% gravity....................... 0.00000% trickrain..................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% swagplay...................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.038) -2.0|###### |############### -1.5|############### |############## -1.0|############################ |######################## -0.5|################### |########### 0.0|################## |##################### +0.5|########### |############################## +1.0|########## |##### +1.5|## |## +2.0|# |### +2.5|##### |### +3.0|###### |#### +3.5|# more negative = more offensive, more positive = more stall one # = 0.39%