weatherless...................82.37761% offense.......................47.13721% balance.......................40.18441% sun...........................14.41273% hyperoffense.................. 8.16026% voltturn...................... 4.71350% semistall..................... 3.72777% trickroom..................... 3.30187% hail.......................... 2.98573% sunoffense.................... 1.42920% stall......................... 0.79034% monotype...................... 0.66740% rain.......................... 0.46323% hailoffense................... 0.43908% choice........................ 0.41273% multiweather.................. 0.33809% monoice....................... 0.12075% mononormal.................... 0.11636% tricksun...................... 0.10977% sand.......................... 0.09879% monofire...................... 0.08123% monofighting.................. 0.07903% monograss..................... 0.06806% monoelectric.................. 0.06586% monodark...................... 0.04830% monopoison.................... 0.04830% gravity....................... 0.03293% monopsychic................... 0.03074% hailstall..................... 0.02854% tailwind...................... 0.02634% sunstall...................... 0.01976% monoflying.................... 0.01976% rainoffense................... 0.01537% monobug....................... 0.01537% monowater..................... 0.01317% monorock...................... 0.00659% monoghost..................... 0.00659% monoground.................... 0.00659% dragmag....................... 0.00220% monosteel..................... 0.00220% trickhail..................... 0.00220% monodragon.................... 0.00220% Stalliness (mean: -0.093) |# -1.5|## |####### -1.0|########### |################## -0.5|##################### |############################# 0.0|############################## |######################### +0.5|#################### |########### +1.0|##### |### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%