weatherless...................82.75875% offense.......................45.26650% balance.......................41.39891% sun...........................14.20341% hyperoffense.................. 8.31147% voltturn...................... 4.94540% semistall..................... 4.16134% trickroom..................... 3.50033% hail.......................... 2.84314% sunoffense.................... 1.62822% stall......................... 0.86178% monotype...................... 0.46234% hailoffense................... 0.45617% choice........................ 0.40892% rain.......................... 0.35871% multiweather.................. 0.21873% tricksun...................... 0.12043% monoice....................... 0.09883% monofighting.................. 0.08564% monofire...................... 0.08470% monograss..................... 0.05691% sand.......................... 0.05473% monoelectric.................. 0.04229% hailstall..................... 0.04126% gravity....................... 0.02928% mononormal.................... 0.02758% tailwind...................... 0.02497% monoflying.................... 0.01659% sunstall...................... 0.01657% monopsychic................... 0.01510% monopoison.................... 0.01316% monodark...................... 0.01312% rainoffense................... 0.01237% monobug....................... 0.01237% monowater..................... 0.00673% monoground.................... 0.00402% monoghost..................... 0.00363% monorock...................... 0.00301% dragmag....................... 0.00253% monosteel..................... 0.00150% trickhail..................... 0.00150% monodragon.................... 0.00150% Stalliness (mean: -0.073) |# -1.5|### |####### -1.0|########## |################## -0.5|#################### |############################# 0.0|############################## |########################## +0.5|##################### |########### +1.0|###### |#### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%