weatherless...................96.04746% offense.......................44.75556% balance.......................33.29105% stall.........................11.03080% voltturn......................11.02215% hyperoffense..................10.23397% sun........................... 3.20473% choice........................ 0.74256% semistall..................... 0.68862% sand.......................... 0.49150% sunoffense.................... 0.33549% hail.......................... 0.20778% hailoffense................... 0.09144% monotype...................... 0.07322% trickroom..................... 0.06395% rain.......................... 0.05490% monofighting.................. 0.03646% monowater..................... 0.02068% mononormal.................... 0.01318% rainoffense................... 0.00732% multiweather.................. 0.00635% monoice....................... 0.00289% sunstall...................... 0.00002% monoelectric.................. 0.00001% sandoffense................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.177) -2.0| | -1.5|## |######## -1.0|########### |##### -0.5|###################### |#################### 0.0|############################## |######################## +0.5|##### |########## +1.0|### |# +1.5| |# +2.0| | +2.5| | +3.0| |################ more negative = more offensive, more positive = more stall one # = 0.62%