weatherless...................84.90314% offense.......................53.15956% hyperoffense..................26.26982% balance.......................16.95224% sand.......................... 6.67467% sun........................... 4.11296% rain.......................... 3.33656% monotype...................... 3.29864% batonpass..................... 3.16373% semistall..................... 2.36494% voltturn...................... 1.79853% choice........................ 1.55085% hail.......................... 1.25753% stall......................... 1.25344% trickroom..................... 1.12248% sunoffense.................... 0.92259% rainoffense................... 0.77085% sandoffense................... 0.69736% monowater..................... 0.56765% monoice....................... 0.40182% monofighting.................. 0.28108% multiweather.................. 0.27694% monofire...................... 0.26693% hailoffense................... 0.22368% monoghost..................... 0.21458% sandstall..................... 0.20761% trickrain..................... 0.19682% monobug....................... 0.19577% monopsychic................... 0.19082% monofairy..................... 0.18829% mononormal.................... 0.18560% monosteel..................... 0.17518% monodragon.................... 0.15476% monoelectric.................. 0.15412% monopoison.................... 0.14829% tailwind...................... 0.13996% monodark...................... 0.13885% monograss..................... 0.10734% monoground.................... 0.10210% dragmag....................... 0.09427% monoflying.................... 0.06580% tricksand..................... 0.04859% monorock...................... 0.04377% tricksun...................... 0.03588% trapper....................... 0.02715% gravity....................... 0.00953% hailstall..................... 0.00412% sunstall...................... 0.00302% allweather.................... 0.00088% rainstall..................... 0.00073% Stalliness (mean: -0.516) | -2.0|## |#### -1.5|########### |#################### -1.0|########################## |############################## -0.5|########################### |###################### 0.0|################ |########## +0.5|######## |###### +1.0|#### |## +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%