weatherless...................78.73401% offense.......................46.75068% hyperoffense..................26.75271% balance.......................18.20099% sand.......................... 9.74818% sun........................... 5.96512% rain.......................... 5.22214% semistall..................... 5.13389% stall......................... 3.16173% batonpass..................... 2.64763% voltturn...................... 1.90680% trickroom..................... 1.84041% choice........................ 1.33970% monotype...................... 1.22419% sunoffense.................... 1.21236% rainoffense................... 1.17002% hail.......................... 0.60430% sandstall..................... 0.54398% sandoffense................... 0.54376% trickrain..................... 0.49383% tailwind...................... 0.35297% monowater..................... 0.27821% multiweather.................. 0.27078% monofairy..................... 0.24679% hailoffense................... 0.24027% monoice....................... 0.23495% dragmag....................... 0.10919% tricksun...................... 0.09577% monoghost..................... 0.07489% monoground.................... 0.06576% monosteel..................... 0.06129% monobug....................... 0.05555% monofighting.................. 0.04905% tricksand..................... 0.04726% monopsychic................... 0.04295% monofire...................... 0.03334% monopoison.................... 0.02387% monodragon.................... 0.01955% monoelectric.................. 0.01801% mononormal.................... 0.01478% monodark...................... 0.01146% monorock...................... 0.00862% monograss..................... 0.00828% monoflying.................... 0.00774% trapper....................... 0.00293% gravity....................... 0.00083% sunstall...................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.412) | -2.0|# |#### -1.5|############# |###################### -1.0|############################# |############################## -0.5|######################## |################### 0.0|############## |######## +0.5|########## |######### +1.0|####### |### +1.5|### |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%