weatherless...................72.24632% offense.......................40.37889% balance.......................21.97192% hyperoffense..................16.81748% sand..........................15.96719% semistall.....................11.30572% stall......................... 9.52599% rain.......................... 6.92697% sun........................... 4.50626% trickroom..................... 2.45696% batonpass..................... 2.41247% voltturn...................... 1.38957% sandstall..................... 1.33139% rainoffense................... 0.92574% trickrain..................... 0.91647% monotype...................... 0.61210% choice........................ 0.48291% hail.......................... 0.39955% sunoffense.................... 0.25863% hailoffense................... 0.25761% monoice....................... 0.25682% sandoffense................... 0.25065% tricksun...................... 0.17603% dragmag....................... 0.16504% tailwind...................... 0.11923% monofairy..................... 0.10077% monoground.................... 0.07933% monobug....................... 0.05137% monowater..................... 0.04715% multiweather.................. 0.04608% monosteel..................... 0.02761% monoghost..................... 0.02011% monopsychic................... 0.01028% tricksand..................... 0.00662% monofighting.................. 0.00514% monofire...................... 0.00387% monodark...................... 0.00331% monoelectric.................. 0.00325% monopoison.................... 0.00295% monodragon.................... 0.00276% mononormal.................... 0.00131% monorock...................... 0.00100% monoflying.................... 0.00092% monograss..................... 0.00064% gravity....................... 0.00017% trapper....................... 0.00010% sunstall...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.017) | -2.0|# |### -1.5|########### |############ -1.0|################## |############################## -0.5|################ |####################### 0.0|############# |######### +0.5|########### |############ +1.0|################ |######## +1.5|######## |####### +2.0|###### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%