weatherless...................88.85980% offense.......................48.46396% balance.......................34.71045% hyperoffense..................12.16823% voltturn...................... 9.99808% sand.......................... 5.93760% sun........................... 3.45279% semistall..................... 2.93877% choice........................ 1.76182% stall......................... 1.71859% rain.......................... 1.31026% trickroom..................... 0.95357% monotype...................... 0.82146% hail.......................... 0.71097% sunoffense.................... 0.46357% multiweather.................. 0.25340% monofighting.................. 0.22818% rainoffense................... 0.13691% monobug....................... 0.12850% hailoffense................... 0.12850% tricksand..................... 0.11289% sandoffense................... 0.11169% sandstall..................... 0.09968% monowater..................... 0.09608% monopsychic................... 0.08647% monopoison.................... 0.07806% monodark...................... 0.07806% monoghost..................... 0.05524% mononormal.................... 0.03603% monofairy..................... 0.03483% monoflying.................... 0.02642% tricksun...................... 0.02642% monofire...................... 0.02402% monoelectric.................. 0.01681% rainstall..................... 0.01561% monosteel..................... 0.01321% monoice....................... 0.01321% trickhail..................... 0.00961% tailwind...................... 0.00721% monorock...................... 0.00600% monograss..................... 0.00480% monodragon.................... 0.00480% dragmag....................... 0.00360% monoground.................... 0.00360% Stalliness (mean: -0.166) -2.0|## |## -1.5|##### |######### -1.0|################ |####################### -0.5|########################### |############################## 0.0|########################### |###################### +0.5|#################### |############# +1.0|###### |### +1.5|## |# +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%