weatherless...................89.51799% offense.......................47.28150% balance.......................35.82713% hyperoffense..................12.04651% voltturn......................10.92676% sand.......................... 5.92741% sun........................... 2.98923% semistall..................... 2.89033% stall......................... 1.95453% choice........................ 1.55064% rain.......................... 1.08468% trickroom..................... 0.92978% hail.......................... 0.72381% monotype...................... 0.52705% sunoffense.................... 0.48695% multiweather.................. 0.22978% hailoffense................... 0.17444% tricksand..................... 0.15707% monofighting.................. 0.13563% rainoffense................... 0.12544% monobug....................... 0.11124% sandstall..................... 0.09736% sandoffense................... 0.09482% monowater..................... 0.07733% monopsychic................... 0.07413% monofairy..................... 0.02844% monopoison.................... 0.02794% monoghost..................... 0.02512% monodark...................... 0.02211% mononormal.................... 0.01873% monoflying.................... 0.01852% tricksun...................... 0.01795% rainstall..................... 0.01258% monofire...................... 0.01065% trickhail..................... 0.01038% monosteel..................... 0.00965% monoice....................... 0.00868% monoelectric.................. 0.00683% tailwind...................... 0.00563% monograss..................... 0.00391% dragmag....................... 0.00239% monoground.................... 0.00153% monorock...................... 0.00153% monodragon.................... 0.00000% Stalliness (mean: -0.148) -2.0|## |## -1.5|##### |######## -1.0|############### |####################### -0.5|########################### |############################## 0.0|########################## |####################### +0.5|##################### |############## +1.0|###### |### +1.5|## |# +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%