weatherless...................90.51842% offense.......................41.01990% balance.......................38.81672% stall.........................12.03011% voltturn......................11.50398% sand.......................... 7.66541% hyperoffense.................. 5.95251% semistall..................... 2.18075% sun........................... 1.48458% choice........................ 0.54739% sunoffense.................... 0.30090% trickroom..................... 0.29436% rain.......................... 0.25050% monotype...................... 0.22055% monowater..................... 0.16530% hail.......................... 0.10474% rainoffense................... 0.07766% tricksun...................... 0.07117% sandoffense................... 0.05265% hailoffense................... 0.04671% sandstall..................... 0.03127% monopsychic................... 0.02368% multiweather.................. 0.02300% monofairy..................... 0.02280% monobug....................... 0.00595% monofighting.................. 0.00271% tailwind...................... 0.00022% rainstall..................... 0.00015% monodark...................... 0.00009% monoelectric.................. 0.00002% monoflying.................... 0.00001% monoghost..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.243) -2.0| |# -1.5|## |## -1.0|########## |############# -0.5|############### |############################# 0.0|########################## |################### +0.5|############################## |######## +1.0|#### |# +1.5|# |##### +2.0| |####### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.54%