weatherless...................93.09524% offense.......................45.68452% balance.......................33.40774% hyperoffense..................14.77679% semistall..................... 4.76190% voltturn...................... 3.91369% trickroom..................... 3.25893% hail.......................... 2.88690% sand.......................... 2.69345% stall......................... 1.36905% rain.......................... 1.13095% hailoffense................... 0.55060% sun........................... 0.41667% tricksand..................... 0.34226% monotype...................... 0.31250% rainoffense................... 0.22321% multiweather.................. 0.22321% monoice....................... 0.19345% choice........................ 0.11905% sandstall..................... 0.10417% tailwind...................... 0.04464% monowater..................... 0.02976% monofairy..................... 0.02976% sunoffense.................... 0.02976% mononormal.................... 0.02976% gravity....................... 0.01488% monopsychic................... 0.01488% monodark...................... 0.01488% monofire...................... 0.01488% Stalliness (mean: -0.170) |#### -1.5|##### |############### -1.0|################# |###################### -0.5|########################## |############################## 0.0|############################## |###################### +0.5|##################### |########### +1.0|########### |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%