weatherless...................93.33080% offense.......................44.96648% balance.......................34.53927% hyperoffense..................14.27656% semistall..................... 4.57546% voltturn...................... 4.40288% trickroom..................... 3.39181% sand.......................... 3.03267% hail.......................... 2.41971% stall......................... 1.64223% rain.......................... 1.11353% hailoffense................... 0.45461% tricksand..................... 0.42685% sun........................... 0.31157% monotype...................... 0.23767% rainoffense................... 0.22425% multiweather.................. 0.20828% monoice....................... 0.14946% choice........................ 0.13062% sandstall..................... 0.10020% sunoffense.................... 0.04330% monowater..................... 0.02120% mononormal.................... 0.02043% monofairy..................... 0.02043% monodark...................... 0.01725% gravity....................... 0.01453% tailwind...................... 0.01118% monopsychic................... 0.01021% monofire...................... 0.00891% Stalliness (mean: -0.147) |#### -1.5|##### |############### -1.0|################# |####################### -0.5|########################### |############################## 0.0|############################## |######################## +0.5|###################### |############ +1.0|############ |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%