weatherless...................59.81786% offense.......................46.52260% sand..........................35.79495% hyperoffense..................27.07027% balance.......................20.60242% sandoffense...................10.25514% semistall..................... 3.65990% dragmag....................... 2.38061% rain.......................... 2.36615% stall......................... 2.14481% hail.......................... 2.08518% choice........................ 1.92527% voltturn...................... 1.23954% sandstall..................... 1.21425% monotype...................... 1.14649% rainoffense................... 1.06698% trickroom..................... 0.68663% multiweather.................. 0.51316% sun........................... 0.44992% monofighting.................. 0.21051% monoice....................... 0.19695% sunoffense.................... 0.18702% gravity....................... 0.13642% tricksand..................... 0.13552% monowater..................... 0.12106% hailstall..................... 0.11745% monoflying.................... 0.11564% monosteel..................... 0.09125% monobug....................... 0.07499% monorock...................... 0.06415% monograss..................... 0.05240% monodark...................... 0.05240% mononormal.................... 0.04608% hailoffense................... 0.04246% monofire...................... 0.03433% monopsychic................... 0.03252% monoground.................... 0.02620% monoelectric.................. 0.02530% monopoison.................... 0.02078% monodragon.................... 0.01807% tailwind...................... 0.01446% tricksun...................... 0.01355% trickhail..................... 0.01084% rainstall..................... 0.01084% monoghost..................... 0.00632% trapper....................... 0.00361% Stalliness (mean: -0.440) -2.0|# |####### -1.5|############## |###################### -1.0|############################## |############################## -0.5|########################## |###################### 0.0|################# |############### +0.5|########### |####### +1.0|###### |### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%