weatherless...................56.06297% offense.......................45.14628% sand..........................39.81789% hyperoffense..................29.30248% balance.......................19.11550% sandoffense...................12.10335% semistall..................... 3.87195% dragmag....................... 2.83581% stall......................... 2.56379% rain.......................... 2.27795% hail.......................... 1.99929% choice........................ 1.93029% sandstall..................... 1.45037% voltturn...................... 1.33571% rainoffense................... 1.13598% monotype...................... 0.81763% trickroom..................... 0.68100% multiweather.................. 0.50685% sun........................... 0.34940% monofighting.................. 0.18966% sunoffense.................... 0.16630% gravity....................... 0.14851% hailstall..................... 0.14404% tricksand..................... 0.14280% monoice....................... 0.13425% monosteel..................... 0.08854% monowater..................... 0.08217% monoflying.................... 0.07039% monobug....................... 0.05187% monograss..................... 0.03515% monodark...................... 0.03389% hailoffense................... 0.03388% monorock...................... 0.03006% mononormal.................... 0.02822% monopsychic................... 0.02152% monoground.................... 0.01826% monoelectric.................. 0.01758% monofire...................... 0.01741% monopoison.................... 0.01257% trickhail..................... 0.00911% monodragon.................... 0.00904% tailwind...................... 0.00662% tricksun...................... 0.00625% trapper....................... 0.00586% rainstall..................... 0.00487% monoghost..................... 0.00231% Stalliness (mean: -0.463) -2.0|# |####### -1.5|################ |######################## -1.0|############################## |############################## -0.5|######################## |##################### 0.0|############### |############# +0.5|########## |####### +1.0|###### |### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%