sand..........................52.16675% weatherless...................44.79101% offense.......................40.54530% hyperoffense..................30.16289% balance.......................19.75483% sandoffense...................16.38145% semistall..................... 5.13844% stall......................... 4.39854% dragmag....................... 3.06142% sandstall..................... 2.24587% rain.......................... 1.83854% choice........................ 1.76845% hail.......................... 1.68686% voltturn...................... 1.55498% rainoffense................... 0.78493% multiweather.................. 0.63251% trickroom..................... 0.25247% hailstall..................... 0.18021% sun........................... 0.14935% sunoffense.................... 0.12877% monotype...................... 0.12526% gravity....................... 0.07631% monofighting.................. 0.06139% monowater..................... 0.05143% tricksand..................... 0.02320% trapper....................... 0.02047% monobug....................... 0.00540% monosteel..................... 0.00197% monoice....................... 0.00171% monodark...................... 0.00112% monograss..................... 0.00075% monofire...................... 0.00048% monoelectric.................. 0.00031% trickhail..................... 0.00029% monopoison.................... 0.00029% monodragon.................... 0.00027% hailoffense................... 0.00020% monoflying.................... 0.00012% tailwind...................... 0.00003% mononormal.................... 0.00002% tricksun...................... 0.00002% monopsychic................... 0.00001% monoground.................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.396) -2.0|# |####### -1.5|############### |######################### -1.0|############################## |########################### -0.5|################# |################## 0.0|############## |############ +0.5|########### |###### +1.0|######## |### +1.5|###### |##### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%