sand..........................53.23217% weatherless...................44.18650% offense.......................39.78088% balance.......................25.44661% hyperoffense..................21.72991% sandoffense...................13.34856% semistall..................... 8.31778% stall......................... 4.72482% dragmag....................... 3.72748% choice........................ 2.37806% sandstall..................... 2.09982% rain.......................... 1.69798% voltturn...................... 1.45776% hail.......................... 1.10594% rainoffense................... 0.67072% multiweather.................. 0.26170% hailstall..................... 0.18541% monotype...................... 0.16595% monowater..................... 0.15855% trapper....................... 0.04105% sun........................... 0.03910% trickroom..................... 0.03361% sunoffense.................... 0.02638% monofighting.................. 0.00600% tricksand..................... 0.00127% monobug....................... 0.00073% gravity....................... 0.00035% monograss..................... 0.00020% monosteel..................... 0.00020% monoice....................... 0.00018% monofire...................... 0.00006% monodark...................... 0.00002% monodragon.................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.196) -2.0|## |##### -1.5|########## |######################## -1.0|########################## |############################## -0.5|############## |#################### 0.0|############# |################ +0.5|############ |###### +1.0|################### |### +1.5|############## |#### +2.0|## |### +2.5| more negative = more offensive, more positive = more stall one # = 0.45%