weatherless...................36.91127% offense.......................36.38733% balance.......................33.69133% sand..........................29.22673% rain..........................28.10690% hyperoffense..................16.57355% semistall..................... 8.08746% choice........................ 5.80132% voltturn...................... 5.37115% stall......................... 5.26033% dragmag....................... 3.57730% sun........................... 3.32199% hail.......................... 2.81327% rainstall..................... 1.72118% sandstall..................... 1.30092% sunstall...................... 1.08626% sandoffense................... 0.84058% rainoffense................... 0.82756% trickroom..................... 0.48106% multiweather.................. 0.38016% monotype...................... 0.30226% sunoffense.................... 0.10804% monodragon.................... 0.09635% hailstall..................... 0.09055% monowater..................... 0.06084% monoground.................... 0.04506% monosteel..................... 0.02912% tricksand..................... 0.02906% monodark...................... 0.02787% hailoffense................... 0.02588% tailwind...................... 0.02387% monobug....................... 0.01070% monofighting.................. 0.00941% monoghost..................... 0.00821% monopsychic................... 0.00761% monofire...................... 0.00740% trickrain..................... 0.00391% monoice....................... 0.00267% trickhail..................... 0.00189% monograss..................... 0.00114% monopoison.................... 0.00111% mononormal.................... 0.00073% monoflying.................... 0.00046% monorock...................... 0.00042% tricksun...................... 0.00014% monoelectric.................. 0.00006% monofairy..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.033) -2.0|### |######### -1.5|############# |############ -1.0|########## |####################### -0.5|############################## |##################### 0.0|####################### |######################### +0.5|################### |################### +1.0|############# |####### +1.5|######## |#### +2.0|## |# +2.5| |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.40%