balance.......................38.00806% rain..........................32.52193% sand..........................32.34263% offense.......................28.78907% weatherless...................26.38863% hyperoffense..................13.53286% semistall.....................13.27051% choice........................ 8.63322% stall......................... 6.39950% hail.......................... 4.70022% sun........................... 4.24317% voltturn...................... 4.01676% dragmag....................... 2.63719% sunstall...................... 2.63558% sandstall..................... 1.83890% rainstall..................... 1.19604% sandoffense................... 1.17722% rainoffense................... 0.56568% trickroom..................... 0.22342% monotype...................... 0.21646% multiweather.................. 0.19658% monowater..................... 0.11966% hailoffense................... 0.09697% sunoffense.................... 0.06072% monodragon.................... 0.04758% tailwind...................... 0.03522% monodark...................... 0.01696% hailstall..................... 0.01238% monofighting.................. 0.00796% monobug....................... 0.00670% monoghost..................... 0.00565% monofire...................... 0.00557% monoground.................... 0.00484% monosteel..................... 0.00478% monopsychic................... 0.00183% tricksand..................... 0.00068% monoice....................... 0.00028% monopoison.................... 0.00008% monograss..................... 0.00007% mononormal.................... 0.00003% trickrain..................... 0.00002% monorock...................... 0.00001% monoflying.................... 0.00000% monoelectric.................. 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.152) -2.0|##### |################# -1.5|######## |######### -1.0|########### |########################## -0.5|########################## |################## 0.0|############################## |############################# +0.5|############################ |############################ +1.0|############################## |############## +1.5|############## |#### +2.0|### |# +2.5| |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.32%