weatherless...................75.54869% offense.......................42.95667% balance.......................37.92176% sand..........................16.17848% hyperoffense.................. 9.70830% sun........................... 6.95023% semistall..................... 5.87070% voltturn...................... 3.89556% stall......................... 3.54257% rain.......................... 2.51617% monotype...................... 2.23645% multiweather.................. 1.72978% sandoffense................... 0.67427% dragmag....................... 0.64742% sunoffense.................... 0.56338% hail.......................... 0.54550% monobug....................... 0.40560% sandstall..................... 0.40147% choice........................ 0.37752% mononormal.................... 0.29765% trickroom..................... 0.28374% monowater..................... 0.20885% sunstall...................... 0.17632% monofire...................... 0.17579% monodark...................... 0.13574% monoground.................... 0.12741% monoflying.................... 0.12647% monofighting.................. 0.11332% monograss..................... 0.11064% monosteel..................... 0.09974% monorock...................... 0.09748% rainstall..................... 0.09590% monoghost..................... 0.09118% monopoison.................... 0.08450% monopsychic................... 0.07974% tricksand..................... 0.06756% tailwind...................... 0.05643% monodragon.................... 0.04765% monoelectric.................. 0.04758% rainoffense................... 0.04411% monoice....................... 0.03066% monofairy..................... 0.02594% hailoffense................... 0.01973% trickhail..................... 0.01562% gravity....................... 0.01335% fear.......................... 0.00195% trapper....................... 0.00130% allweather.................... 0.00110% hailstall..................... 0.00065% Stalliness (mean: -0.007) |#### -1.5|##### |######### -1.0|############ |###################### -0.5|########################### |############################## 0.0|############################## |######################### +0.5|######################### |################# +1.0|########### |###### +1.5|#### |### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%