offense.......................49.67139% sun...........................44.10444% weatherless...................41.92663% rain..........................26.02463% balance.......................21.79539% hyperoffense..................21.51911% multiweather..................16.58801% sunoffense.................... 6.32818% semistall..................... 3.74663% sand.......................... 3.74178% stall......................... 3.26748% monotype...................... 2.72218% rainoffense................... 2.50491% hail.......................... 0.93239% dragmag....................... 0.67823% trickroom..................... 0.61232% voltturn...................... 0.57054% sunstall...................... 0.54761% sandoffense................... 0.32594% monoghost..................... 0.31146% tricksun...................... 0.28669% monopsychic................... 0.28223% monowater..................... 0.27106% choice........................ 0.25150% monosteel..................... 0.24626% monobug....................... 0.23531% rainstall..................... 0.22907% mononormal.................... 0.19627% sandstall..................... 0.19229% monoflying.................... 0.18731% monodragon.................... 0.16669% monodark...................... 0.16097% hailoffense................... 0.13723% monofighting.................. 0.13561% monofairy..................... 0.12770% monofire...................... 0.11625% monopoison.................... 0.09987% trickrain..................... 0.09977% trapper....................... 0.09187% monorock...................... 0.07914% monograss..................... 0.07193% monoground.................... 0.06818% tailwind...................... 0.06448% monoelectric.................. 0.05874% monoice....................... 0.05573% tricksand..................... 0.04082% hailstall..................... 0.01848% gravity....................... 0.01303% swagplay...................... 0.00513% allweather.................... 0.00096% Stalliness (mean: -0.325) -2.0|## |########### -1.0|########################### |############################## 0.0|####################### |############ +1.0|##### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.86%