sun...........................68.44582% offense.......................39.05826% balance.......................26.83698% rain..........................23.02233% weatherless...................20.17318% hyperoffense..................17.87582% multiweather..................14.61672% stall.........................11.42819% sunoffense.................... 9.09919% semistall..................... 4.80075% rainoffense................... 3.80276% sand.......................... 2.95173% sunstall...................... 2.62290% trickroom..................... 1.29652% sandstall..................... 1.26082% rainstall..................... 0.85765% tricksun...................... 0.84908% dragmag....................... 0.44022% monotype...................... 0.21448% trickrain..................... 0.13753% mononormal.................... 0.05844% voltturn...................... 0.05834% hail.......................... 0.04782% gravity....................... 0.04550% trapper....................... 0.04281% monosteel..................... 0.03792% monopsychic................... 0.03265% monoground.................... 0.02935% choice........................ 0.02841% monoghost..................... 0.01787% sandoffense................... 0.01592% monowater..................... 0.01464% monobug....................... 0.01032% hailstall..................... 0.00874% hailoffense................... 0.00767% monofairy..................... 0.00376% monodragon.................... 0.00300% monoflying.................... 0.00225% monoelectric.................. 0.00121% monoice....................... 0.00079% monofire...................... 0.00069% monofighting.................. 0.00053% monorock...................... 0.00047% monopoison.................... 0.00040% monodark...................... 0.00039% tailwind...................... 0.00036% monograss..................... 0.00005% swagplay...................... 0.00001% tricksand..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.031) -2.0|# |########## -1.0|############################## |########################## 0.0|########################### |################# +1.0|############ |#### +2.0|#### |####### +3.0|## more negative = more offensive, more positive = more stall one # = 0.71%